Enshrouded Beginner's guide

Enshrouded Skill Tree: All 179 Nodes Explained for 1.0

Enshrouded Skill Tree: All 179 Nodes Explained for 1.0

The Enshrouded Skill Tree in version 1.0 is one big web with no class selection. The game data database enshrouded.th.gl lists 179 entries in four groups: General, Warrior, Ranger and Mage.

This guide breaks down how the tree is laid out, which 15 nodes sit right next to the starting point, how many attribute nodes there are and what the General center costs. Where your points come from and what a respec costs is covered in our Enshrouded skill points guide. This page is only about the tree itself.

๐ŸŒณ How the Enshrouded Skill Tree is laid out

You start at the Spark node in the middle. It costs 0 points and, according to the database, lets you revive yourself at the Flame Altar. From there you can only unlock nodes that border a node you already have. You never pick a fixed class, so every character can reach every area.

With 1.0, Keen Games expanded the tree. The official changelog from October 14, 2026 says: "Several new skills and improvements have been added to the skill tree." If you load an old save in 1.0 for the first time, your tree is reset and you spend all your points again. The level cap is now 50.

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๐Ÿ“Š Every Enshrouded Skill Tree node counted by group

The database separates skills from attribute nodes, and we counted both for each group. The Ranger list only shows 60 of its 61 entries, so one entry is hidden.

GroupEntriesSkillsAttributes
General20200
Warrior44404
Ranger61583
Mage54504
Total17916811

Ranger is the biggest group. Besides bows and daggers, it also holds survival nodes like Dessert Stomach, Runner, Vukah Culture and Vukah Language. The 11 attribute entries are types, not single nodes. Strength, for example, shows up 11 times in the tree.

๐ŸŽฏ The 15 Enshrouded Skill Tree starting paths from Spark

According to the database, Spark leads to 15 nodes. Six of them are attributes that take you into the three combat areas, and nine are General skills.

Starting nodeAreaCostEffect per the database
StrengthWarrior1+5% melee damage per point
ConstitutionWarrior1+50 health per point
DexterityRanger1+5% bow and dagger damage per point
EnduranceRanger1+10 stamina per point
IntelligenceMage1+5% magic damage per point
SpiritMage1+20 mana per point
Double JumpGeneral2second jump while airborne, 10 stamina
Merciless AttackGeneral2+500% damage to overpowered enemies
Power ParryGeneral1+10/20/30% Parry Power
Well RestedGeneral1Rested buff lasts 2/4/6 minutes longer
Giant Slayer HookGeneral3Grappling Hook pulls you toward large enemies
SaviourGeneral1revive allies 1/2/3 seconds faster
Fisherman's ResolveGeneral1+5/10/15 Fishing Endurance
LumberjackGeneral1+10/20/30% tool damage against wood
MasonGeneral1+10/20/30% tool damage against stone

For your first points in the Enshrouded Skill Tree, that means: an attribute that matches your weapon opens its combat area, while Double Jump and Merciless Attack help every playstyle. Lumberjack and Mason make early gathering noticeably faster.

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โš™๏ธ The General center: 19 skills, 32 points

The General group forms its own ring around Spark at the heart of the Enshrouded Skill Tree. Three chains matter for everyday play:

  • Combat: Merciless Attack leads to Power Parry and Snap (2 points, a Merciless Attack restores 20% mana). Both lead to Opportunity (+40/80/120% to the Merciless Attack damage multiplier), followed by Grounding Hook (4 points) against flying enemies.
  • Gathering: Lumberjack leads to Quality Gear (tools have a 20% chance to restore 1 durability on hit) and Felling Axe Specialization. Miner (2 points) gives a 10% chance for one extra resource, Prospector adds +10/20/30% tool damage against metal.
  • Exploring and building: Well Rested leads to Inner Fires (+60/120/180 seconds in the Shroud). Double Jump, Inner Fires and three gathering nodes lead to Airborne Architect (3 points).

Airborne Architect is new in 1.0. Keen Games places it at the center of the tree and says it lets you build while flying. The database describes it like this: inside your base you turn into a spark and move freely through the air while building. Going through Double Jump, the path costs 5 points.

๐Ÿงฎ Our math: what does the whole center cost?

We added up the costs of all 19 General skills from the database, with Spark being free. Learning each one once comes to 32 points. Nine of them have three levels. If the cost applies per level, you'd need 50 points. The database only gives one value per node, so whether it's per level can only be checked in-game.

For comparison, the community wiki says you get 2 points per level-up up to level 50, so 98 from levels alone. The full center would eat a third to half of those. If you don't fish or gather much, skip Fisherman's Resolve and the two tool specializations for now.

๐Ÿงฌ Attribute nodes in the Enshrouded Skill Tree

There are two kinds of attribute nodes. The six base attributes cost 1 point and give +1. On top of that come five Flame attributes at 5 points each, which give one point for every two Flame levels. The database shows how often each base attribute appears in the tree on its own page:

AttributeNodes in the treeFlame attribute (5 points)Max from the tree
Strength11Barbarian16 Strength, +80% melee
Constitution11Thick Skin16 Constitution, +800 health
Intelligence11Exalted16 Intelligence, +80% magic
Spirit11Arcane Concentration16 Spirit, +320 mana
Endurance8Endurance of the Flame13 Endurance, +130 stamina
Dexterity7none7 Dexterity, +35% bow and dagger

The right-hand column is our own math. At Flame level 11, the Flame attributes give 5 points if the game rounds down, which the database doesn't state. Dexterity stands out: only 7 nodes and no Flame attribute. A bow user gets less than half the percentage bonus from the tree that Warriors and Mages reach. The rest comes from nodes like Marksman and from your gear.

The Flame attributes sit deeper in the tree. Barbarian borders Constitution and Brute, Thick Skin borders Earth Aura and Strength, and Endurance of the Flame hangs off Dexterity. Arcane Concentration is reached from Spellslinger, Exalted from Aerial Wand Attack. When those 5 points pay off is something we work out in the build guides, for example in the Enshrouded Barbarian build.

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โš”๏ธ The three combat areas of the Enshrouded Skill Tree

The weapon you carry decides which area is worth it. The nodes with their values are in the build guides, so here's just the direction:

The areas of the Enshrouded Skill Tree are connected. Absorb in the Warrior area borders Life Burst on the Mage side, for example, and Evasion Attack connects to Eternal Spark. The Enshrouded Battlemage build is built on that. All archetypes at a glance are in our Enshrouded builds overview.

๐Ÿ”ข How many points are there in total?

There's no official cap for the Enshrouded Skill Tree. The 42 points in our Barbarian guide, for example, are just the sum of that one build's three phases (14 plus 19 plus 9), not a total.

How many points you get overall depends on your level, Shroud Roots and Elixir Wells. According to the 1.0 changelog, 12 Shroud Roots were added in Cinder's Cradle and 6 in the new edge regions. Keen Games doesn't give an official total for 1.0. The English community wiki lists 184 points, but that's for the old 0.9 version with a level cap of 45.

๐Ÿ› ๏ธ Patch 1.0.1 and gear with skill levels

The changelog for Patch #1 (1.0.1.0) from November 2, 2026 fixes two problems in the Enshrouded Skill Tree. Skills and attacks sometimes stopped working after several hours of play. The skill tree also now shows the correct icon when you unlock a gear perk that raises a skill level.

So those perks exist: gear can push a skill you've learned beyond its level. The tooltip tells you which piece boosts which skill. Changes to individual nodes like Whirlwind Crescendo are listed in our Enshrouded patch notes 1.0.1.

โ“ Enshrouded Skill Tree FAQ

How many nodes does the Enshrouded Skill Tree have in 1.0?

The database counts 179 entries: 168 skills and 11 attribute types. The base attributes appear several times in the tree, Strength for example 11 times.

Are there classes in the Enshrouded Skill Tree?

No. Warrior, Ranger and Mage are areas of one shared web. You can learn nodes from every area.

What should I unlock first?

An attribute for your weapon, Double Jump and Merciless Attack. If you spend a lot of time in the fog, grab Well Rested and Inner Fires early. More on that in our Enshrouded Shroud timer guide.

Does 1.0 reset my old skill tree?

Yes. The first time you load an older save in 1.0, the tree is reset and you spend your points again.

Can I reset the Enshrouded Skill Tree myself?

Yes. Where and for what cost is covered in the skill points guide.

๐Ÿ“Œ Status and sources

Checked as of November 2026 against Enshrouded 1.0 with Patch #1 (1.0.1.0) from November 2, 2026 and Hotfixes 1.0.1.1 and 1.0.1.2. The tree reset, new skills, Airborne Architect, level cap 50 and the 18 new Shroud Roots come from the official Keen Games 1.0 changelog on enshrouded.com, the bug fixes from the Patch #1 changelog.

Enshrouded Skill Tree node names, costs, connections and node counts come from the game data database enshrouded.th.gl. Points per level and the 184 points in version 0.9 are from the English community wiki enshrouded.wiki.gg. Group totals, the cost of the center and the attribute maximums are our own math.

Jens Deckardt
Author

Jens Deckardt

Game guides for survival and building games โ€” written by players, checked against patch notes.